Release date:2020.12.04
Creating an optimal development environment from an artist's unique perspective
MITO Yuki
LEVEL-5 Inc.
- 2003 Graduated from the Department of Visual Communication Design, School of Design,
- 2005 Finished the Master's Program at the Department of Design,Graduate School of Design
- 2005 - Present LEVEL-5 Inc. Technical Artist Cinematics Production Department Ⅰ. Animation Business Division
Related department, course
- Media Design Course(Undergraduate)
- Media Design Course(Graduate)
- Department of Visual Communication Design
My current job
As a technical artist, I am in charge of research and development of CG video production in the department that produces cutscenes (in-game footage).
For home video games, a massive amount of graphic data is produced in a complicated process, and the technical artist is responsible for setting up the development environment by using technology to mass-produce and improve efficiency.
In addition to developing these production support tools, I am also directly involved in production through mathematical approaches, such as video production through automatic generation.
I hope that through mass production and efficiency, manual work can be reduced and artists will be able to focus on their original creative work, improving quality and creating something that users can enjoy as much as possible.
How I spent my student life
When I was a high school student, I was only drawing analog sketches in the art club. I was shocked by the CG technology introduced in a TV program that I have watched by chance. I wanted to learn this technology. Hence, I joined the Visual Communication Design Department.
With friends who were interested in the same field, we would read every detail of the VFX making of a movie that was published in a magazine and imitate them. The feeling of accomplishment I got from working on a project in the lab, where we all stayed at home to create CG and rejoiced in the completion of the project, is a great asset for me.
Messages for prospective students
I am currently working in computer graphics. I have learned the basic theory in the university, but I do not have an in-depth knowledge of the actual production. However, the wide range classes at the university that seemingly different from my specialization and the students and professors around me have inspired me to immerse myself in them, and I feel that they have led me in the direction I want to go. The School of Design seems to offer such possibilities. I encourage you to find something you are truly passionate about and pursue it voraciously.